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	<head>
		<title>three.js - webgl memory test I</title>
		<meta charset="utf-8">
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		<link type="text/css" rel="stylesheet" href="main.css">
		<style>
			body {
				background-color: #fff;
				color: #000;
			}
			a {
				color: #08f;
			}
		</style>
	</head>

	<body>
		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - memory test I
		</div>

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>

		<script type="importmap">
			{
				"imports": {
					"three": "../build/three.module.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			let camera, scene, renderer;

			init();
			animate();

			function init() {

				const container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.z = 200;

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xffffff );

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

			}

			function createImage() {

				const canvas = document.createElement( 'canvas' );
				canvas.width = 256;
				canvas.height = 256;

				const context = canvas.getContext( '2d' );
				context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
				context.fillRect( 0, 0, 256, 256 );

				return canvas;

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();

			}

			function render() {

				const geometry = new THREE.SphereGeometry( 50, Math.random() * 64, Math.random() * 32 );

				const texture = new THREE.CanvasTexture( createImage() );

				const material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } );

				const mesh = new THREE.Mesh( geometry, material );

				scene.add( mesh );

				renderer.render( scene, camera );

				scene.remove( mesh );

				// clean up

				geometry.dispose();
				material.dispose();
				texture.dispose();

			}

		</script>

	</body>
</html>