<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - math - OBB</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> <style> body { color: #444; } a { color: #444; } </style> </head> <body> <div id="container"></div> <div id="info"> <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - OBB (Oriented Bounding Box) </div> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { OBB } from 'three/addons/math/OBB.js'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import Stats from 'three/addons/libs/stats.module.js'; let camera, scene, renderer, clock, controls, stats, raycaster, hitbox; const objects = [], mouse = new THREE.Vector2(); init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.set( 0, 0, 75 ); scene = new THREE.Scene(); scene.background = new THREE.Color( 0xffffff ); clock = new THREE.Clock(); raycaster = new THREE.Raycaster(); const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x222222, 1.5 ); hemiLight.position.set( 1, 1, 1 ); scene.add( hemiLight ); const size = new THREE.Vector3( 10, 5, 6 ); const geometry = new THREE.BoxGeometry( size.x, size.y, size.z ); // setup OBB on geometry level (doing this manually for now) geometry.userData.obb = new OBB(); geometry.userData.obb.halfSize.copy( size ).multiplyScalar( 0.5 ); for ( let i = 0; i < 100; i ++ ) { const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x00ff00 } ) ); object.matrixAutoUpdate = false; object.position.x = Math.random() * 80 - 40; object.position.y = Math.random() * 80 - 40; object.position.z = Math.random() * 80 - 40; object.rotation.x = Math.random() * 2 * Math.PI; object.rotation.y = Math.random() * 2 * Math.PI; object.rotation.z = Math.random() * 2 * Math.PI; object.scale.x = Math.random() + 0.5; object.scale.y = Math.random() + 0.5; object.scale.z = Math.random() + 0.5; scene.add( object ); // bounding volume on object level (this will reflect the current world transform) object.userData.obb = new OBB(); objects.push( object ); } // hitbox = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } ) ); // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); // controls = new OrbitControls( camera, renderer.domElement ); controls.enableDamping = true; // stats = new Stats(); document.body.appendChild( stats.dom ); // window.addEventListener( 'resize', onWindowResize ); document.addEventListener( 'click', onClick ); } function onClick( event ) { event.preventDefault(); mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; raycaster.setFromCamera( mouse, camera ); const intersectionPoint = new THREE.Vector3(); const intersections = []; for ( let i = 0, il = objects.length; i < il; i ++ ) { const object = objects[ i ]; const obb = object.userData.obb; const ray = raycaster.ray; if ( obb.intersectRay( ray, intersectionPoint ) !== null ) { const distance = ray.origin.distanceTo( intersectionPoint ); intersections.push( { distance: distance, object: object } ); } } if ( intersections.length > 0 ) { // determine closest intersection and highlight the respective 3D object intersections.sort( sortIntersections ); intersections[ 0 ].object.add( hitbox ); } else { const parent = hitbox.parent; if ( parent ) parent.remove( hitbox ); } } function sortIntersections( a, b ) { return a.distance - b.distance; } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); controls.update(); // transform cubes const delta = clock.getDelta(); for ( let i = 0, il = objects.length; i < il; i ++ ) { const object = objects[ i ]; object.rotation.x += delta * Math.PI * 0.20; object.rotation.y += delta * Math.PI * 0.1; object.updateMatrix(); object.updateMatrixWorld(); // update OBB object.userData.obb.copy( object.geometry.userData.obb ); object.userData.obb.applyMatrix4( object.matrixWorld ); // reset object.material.color.setHex( 0x00ff00 ); } // collision detection for ( let i = 0, il = objects.length; i < il; i ++ ) { const object = objects[ i ]; const obb = object.userData.obb; for ( let j = i + 1, jl = objects.length; j < jl; j ++ ) { const objectToTest = objects[ j ]; const obbToTest = objectToTest.userData.obb; // now perform intersection test if ( obb.intersectsOBB( obbToTest ) === true ) { object.material.color.setHex( 0xff0000 ); objectToTest.material.color.setHex( 0xff0000 ); } } } renderer.render( scene, camera ); stats.update(); } </script> </body> </html>