<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - geometry - dynamic</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> <style> body { color: #666; } </style> </head> <body> <div id="info"> <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - dynamic geometry<br /> left click: forward, right click: backward </div> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from 'three/addons/libs/stats.module.js'; import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js'; let camera, controls, scene, renderer, stats; let mesh, geometry, material, clock; const worldWidth = 128, worldDepth = 128; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 ); camera.position.y = 200; clock = new THREE.Clock(); scene = new THREE.Scene(); scene.background = new THREE.Color( 0xaaccff ); scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 ); geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 ); geometry.rotateX( - Math.PI / 2 ); const position = geometry.attributes.position; position.usage = THREE.DynamicDrawUsage; for ( let i = 0; i < position.count; i ++ ) { const y = 35 * Math.sin( i / 2 ); position.setY( i, y ); } const texture = new THREE.TextureLoader().load( 'textures/water.jpg' ); texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.repeat.set( 5, 5 ); material = new THREE.MeshBasicMaterial( { color: 0x0044ff, map: texture } ); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); controls = new FirstPersonControls( camera, renderer.domElement ); controls.movementSpeed = 500; controls.lookSpeed = 0.1; stats = new Stats(); document.body.appendChild( stats.dom ); // window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); controls.handleResize(); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { const delta = clock.getDelta(); const time = clock.getElapsedTime() * 10; const position = geometry.attributes.position; for ( let i = 0; i < position.count; i ++ ) { const y = 35 * Math.sin( i / 5 + ( time + i ) / 7 ); position.setY( i, y ); } position.needsUpdate = true; controls.update( delta ); renderer.render( scene, camera ); } </script> </body> </html>