<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - buffer geometry custom attributes - particles</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> </head> <body> <div id="container"></div> <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry custom attributes - particles</div> <script type="x-shader/x-vertex" id="vertexshader"> attribute float size; varying vec3 vColor; void main() { vColor = color; vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); gl_PointSize = size * ( 300.0 / -mvPosition.z ); gl_Position = projectionMatrix * mvPosition; } </script> <script type="x-shader/x-fragment" id="fragmentshader"> uniform sampler2D pointTexture; varying vec3 vColor; void main() { gl_FragColor = vec4( vColor, 1.0 ); gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord ); } </script> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from 'three/addons/libs/stats.module.js'; let renderer, scene, camera, stats; let particleSystem, uniforms, geometry; const particles = 100000; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 300; scene = new THREE.Scene(); uniforms = { pointTexture: { value: new THREE.TextureLoader().load( 'textures/sprites/spark1.png' ) } }; const shaderMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: document.getElementById( 'vertexshader' ).textContent, fragmentShader: document.getElementById( 'fragmentshader' ).textContent, blending: THREE.AdditiveBlending, depthTest: false, transparent: true, vertexColors: true } ); const radius = 200; geometry = new THREE.BufferGeometry(); const positions = []; const colors = []; const sizes = []; const color = new THREE.Color(); for ( let i = 0; i < particles; i ++ ) { positions.push( ( Math.random() * 2 - 1 ) * radius ); positions.push( ( Math.random() * 2 - 1 ) * radius ); positions.push( ( Math.random() * 2 - 1 ) * radius ); color.setHSL( i / particles, 1.0, 0.5 ); colors.push( color.r, color.g, color.b ); sizes.push( 20 ); } geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) ); geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); geometry.setAttribute( 'size', new THREE.Float32BufferAttribute( sizes, 1 ).setUsage( THREE.DynamicDrawUsage ) ); particleSystem = new THREE.Points( geometry, shaderMaterial ); scene.add( particleSystem ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); const container = document.getElementById( 'container' ); container.appendChild( renderer.domElement ); stats = new Stats(); container.appendChild( stats.dom ); // window.addEventListener( 'resize', onWindowResize ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { const time = Date.now() * 0.005; particleSystem.rotation.z = 0.01 * time; const sizes = geometry.attributes.size.array; for ( let i = 0; i < particles; i ++ ) { sizes[ i ] = 10 * ( 1 + Math.sin( 0.1 * i + time ) ); } geometry.attributes.size.needsUpdate = true; renderer.render( scene, camera ); } </script> </body> </html>