#VRML V2.0 utf8 # X3D-to-VRML-97 XSL translation autogenerated by X3dToVrml97.xslt # http://www.web3d.org/x3d/content/X3dToVrml97.xslt # Generated using XSLT processor: SAXON 9.1.0.2 from Saxonica # [X3D] VRML V3.0 utf8 # PROFILE Immersive # [X3D] version=3.0 # [X3D] noNamespaceSchemaLocation=http://www.web3d.org/specifications/x3d-3.0.xsd # [head] # META "title" "Figure15.15TwistedBar.x3d" # META "creator" "Figure 15.15, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland" # META "reference" "http://www.wiley.com/legacy/compbooks/vrml2sbk/ch15/15fig15.htm" # META "translator" "Don Brutzman" # META "created" "20 August 2000" # META "modified" "14 January 2010" # META "description" "A bar twisted using Y-axis, cross-section rotation at each spine coordinate." # META "identifier" "http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15-Extrusion/Figure15.15TwistedBar.x3d" # META "generator" "X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit" # META "license" "../../license.html" # [Scene] ========== ========== ========== NavigationInfo { type [ "EXAMINE" "ANY" ] } ### Default X3D NavigationInfo # Computational cost of Extrusion compared to IndexedFaceSet: quicker to download, takes time to calculate polygonal faces and normals during initial loading, equally fast at run time. # Authoring capabilities of Extrusion compared to IndexedFaceSet: can be more complicated to express, but also can provide great detail with much less effort. # First position and rotate viewpoint into positive-X-Y-Z octant using a Transform Transform { rotation 0 1 0 0.758 translation 10 5 10 children [ Viewpoint { description "Twisted bar using extrusion orientations" orientation 1 0 0 -0.3 position 0 0 0 } ] } Shape { appearance Appearance { material Material { diffuseColor 1 0.5 0 } } geometry Extrusion { creaseAngle 0.785 crossSection [ -1 1 1 1 1 -1 -1 -1 -1 1 ] orientation [ 0 1 0 0 0 1 0 0.175 0 1 0 0.349 0 1 0 0.524 0 1 0 0.698 0 1 0 0.873 0 1 0 1.047 0 1 0 1.222 0 1 0 1.396 ] spine [ 0 0.0 0 0 0.5 0 0 1.0 0 0 1.5 0 0 2.0 0 0 2.5 0 0 3.0 0 0 3.5 0 0 4.0 0 ] } }