<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - fly controls - earth</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link type="text/css" rel="stylesheet" href="main.css"> <style> body { background:#000; color: #eee; } a { color: #0080ff; } b { color: orange } </style> </head> <body> <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - earth [fly controls]<br/> <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw </div> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from 'three/addons/libs/stats.module.js'; import { FlyControls } from 'three/addons/controls/FlyControls.js'; import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js'; import { RenderPass } from 'three/addons/postprocessing/RenderPass.js'; import { FilmPass } from 'three/addons/postprocessing/FilmPass.js'; const radius = 6371; const tilt = 0.41; const rotationSpeed = 0.02; const cloudsScale = 1.005; const moonScale = 0.23; const MARGIN = 0; let SCREEN_HEIGHT = window.innerHeight - MARGIN * 2; let SCREEN_WIDTH = window.innerWidth; let camera, controls, scene, renderer, stats; let geometry, meshPlanet, meshClouds, meshMoon; let dirLight; let composer; const textureLoader = new THREE.TextureLoader(); let d, dPlanet, dMoon; const dMoonVec = new THREE.Vector3(); const clock = new THREE.Clock(); init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 1e7 ); camera.position.z = radius * 5; scene = new THREE.Scene(); scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 ); dirLight = new THREE.DirectionalLight( 0xffffff ); dirLight.position.set( - 1, 0, 1 ).normalize(); scene.add( dirLight ); const materialNormalMap = new THREE.MeshPhongMaterial( { specular: 0x333333, shininess: 15, map: textureLoader.load( 'textures/planets/earth_atmos_2048.jpg' ), specularMap: textureLoader.load( 'textures/planets/earth_specular_2048.jpg' ), normalMap: textureLoader.load( 'textures/planets/earth_normal_2048.jpg' ), // y scale is negated to compensate for normal map handedness. normalScale: new THREE.Vector2( 0.85, - 0.85 ) } ); // planet geometry = new THREE.SphereGeometry( radius, 100, 50 ); meshPlanet = new THREE.Mesh( geometry, materialNormalMap ); meshPlanet.rotation.y = 0; meshPlanet.rotation.z = tilt; scene.add( meshPlanet ); // clouds const materialClouds = new THREE.MeshLambertMaterial( { map: textureLoader.load( 'textures/planets/earth_clouds_1024.png' ), transparent: true } ); meshClouds = new THREE.Mesh( geometry, materialClouds ); meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale ); meshClouds.rotation.z = tilt; scene.add( meshClouds ); // moon const materialMoon = new THREE.MeshPhongMaterial( { map: textureLoader.load( 'textures/planets/moon_1024.jpg' ) } ); meshMoon = new THREE.Mesh( geometry, materialMoon ); meshMoon.position.set( radius * 5, 0, 0 ); meshMoon.scale.set( moonScale, moonScale, moonScale ); scene.add( meshMoon ); // stars const r = radius, starsGeometry = [ new THREE.BufferGeometry(), new THREE.BufferGeometry() ]; const vertices1 = []; const vertices2 = []; const vertex = new THREE.Vector3(); for ( let i = 0; i < 250; i ++ ) { vertex.x = Math.random() * 2 - 1; vertex.y = Math.random() * 2 - 1; vertex.z = Math.random() * 2 - 1; vertex.multiplyScalar( r ); vertices1.push( vertex.x, vertex.y, vertex.z ); } for ( let i = 0; i < 1500; i ++ ) { vertex.x = Math.random() * 2 - 1; vertex.y = Math.random() * 2 - 1; vertex.z = Math.random() * 2 - 1; vertex.multiplyScalar( r ); vertices2.push( vertex.x, vertex.y, vertex.z ); } starsGeometry[ 0 ].setAttribute( 'position', new THREE.Float32BufferAttribute( vertices1, 3 ) ); starsGeometry[ 1 ].setAttribute( 'position', new THREE.Float32BufferAttribute( vertices2, 3 ) ); const starsMaterials = [ new THREE.PointsMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ), new THREE.PointsMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ), new THREE.PointsMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ), new THREE.PointsMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ), new THREE.PointsMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ), new THREE.PointsMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } ) ]; for ( let i = 10; i < 30; i ++ ) { const stars = new THREE.Points( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] ); stars.rotation.x = Math.random() * 6; stars.rotation.y = Math.random() * 6; stars.rotation.z = Math.random() * 6; stars.scale.setScalar( i * 10 ); stars.matrixAutoUpdate = false; stars.updateMatrix(); scene.add( stars ); } renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); document.body.appendChild( renderer.domElement ); // controls = new FlyControls( camera, renderer.domElement ); controls.movementSpeed = 1000; controls.domElement = renderer.domElement; controls.rollSpeed = Math.PI / 24; controls.autoForward = false; controls.dragToLook = false; // stats = new Stats(); document.body.appendChild( stats.dom ); window.addEventListener( 'resize', onWindowResize ); // postprocessing const renderModel = new RenderPass( scene, camera ); const effectFilm = new FilmPass( 0.35, 0.75, 2048, false ); composer = new EffectComposer( renderer ); composer.addPass( renderModel ); composer.addPass( effectFilm ); } function onWindowResize() { SCREEN_HEIGHT = window.innerHeight; SCREEN_WIDTH = window.innerWidth; camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT; camera.updateProjectionMatrix(); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); composer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); } function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { // rotate the planet and clouds const delta = clock.getDelta(); meshPlanet.rotation.y += rotationSpeed * delta; meshClouds.rotation.y += 1.25 * rotationSpeed * delta; // slow down as we approach the surface dPlanet = camera.position.length(); dMoonVec.subVectors( camera.position, meshMoon.position ); dMoon = dMoonVec.length(); if ( dMoon < dPlanet ) { d = ( dMoon - radius * moonScale * 1.01 ); } else { d = ( dPlanet - radius * 1.01 ); } controls.movementSpeed = 0.33 * d; controls.update( delta ); composer.render( delta ); } </script> </body> </html>