class WebGPUObjects { constructor( geometries, info ) { this.geometries = geometries; this.info = info; this.updateMap = new WeakMap(); } update( object ) { const geometry = object.geometry; const updateMap = this.updateMap; const frame = this.info.render.frame; if ( this.geometries.has( geometry ) === false || updateMap.get( geometry ) !== frame ) { this.geometries.update( geometry ); updateMap.set( geometry, frame ); } } dispose() { this.updateMap = new WeakMap(); } } export default WebGPUObjects;