import Node from '../core/Node.js'; import LightingNode from './LightingNode.js'; const references = new WeakMap(); const sortLights = ( lights ) => { return lights.sort( ( a, b ) => a.id - b.id ); }; class LightsNode extends Node { constructor( lightNodes = [] ) { super( 'vec3' ); this.lightNodes = lightNodes; this._hash = null; } get hasLight() { return this.lightNodes.length > 0; } construct( builder ) { const lightNodes = this.lightNodes; for ( const lightNode of lightNodes ) { lightNode.build( builder ); } } getHash( builder ) { if ( this._hash === null ) { let hash = ''; const lightNodes = this.lightNodes; for ( const lightNode of lightNodes ) { hash += lightNode.getHash( builder ) + ' '; } this._hash = hash; } return this._hash; } getLightNodeByHash( hash ) { const lightNodes = this.lightNodes; for ( const lightNode of lightNodes ) { if ( lightNode.light.uuid === hash ) { return lightNode; } } return null; } fromLights( lights ) { const lightNodes = []; lights = sortLights( lights ); for ( const light of lights ) { let lightNode = this.getLightNodeByHash( light.uuid ); if ( lightNode === null ) { const lightClass = light.constructor; const lightNodeClass = references.has( lightClass ) ? references.get( lightClass ) : LightingNode; lightNode = new lightNodeClass( light ); } lightNodes.push( lightNode ); } this.lightNodes = lightNodes; this._hash = null; return this; } static setReference( lightClass, lightNodeClass ) { references.set( lightClass, lightNodeClass ); } } export default LightsNode;