import getGeometryRoughness from './getGeometryRoughness.js'; import { ShaderNode, add, max, min } from '../../shadernode/ShaderNodeBaseElements.js'; const getRoughness = new ShaderNode( ( inputs ) => { const { roughness } = inputs; const geometryRoughness = getGeometryRoughness.call(); let roughnessFactor = max( roughness, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap. roughnessFactor = add( roughnessFactor, geometryRoughness ); roughnessFactor = min( roughnessFactor, 1.0 ); return roughnessFactor; } ); export default getRoughness;