import { ShaderNode, max, abs, dFdx, dFdy, normalGeometry } from '../../shadernode/ShaderNodeBaseElements.js'; const getGeometryRoughness = new ShaderNode( () => { const dxy = max( abs( dFdx( normalGeometry ) ), abs( dFdy( normalGeometry ) ) ); const geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); return geometryRoughness; } ); export default getGeometryRoughness;