export const NodeShaderStage = { VERTEX: 'vertex', FRAGMENT: 'fragment' }; export const NodeUpdateType = { NONE: 'none', FRAME: 'frame', OBJECT: 'object' }; export const NodeType = { BOOLEAN: 'bool', INTEGER: 'int', FLOAT: 'float', VECTOR2: 'vec2', VECTOR3: 'vec3', VECTOR4: 'vec4', MATRIX3: 'mat3', MATRIX4: 'mat4' };