import Node from '../core/Node.js'; import AttributeNode from '../core/AttributeNode.js'; import VaryingNode from '../core/VaryingNode.js'; import ModelNode from '../accessors/ModelNode.js'; import CameraNode from '../accessors/CameraNode.js'; import OperatorNode from '../math/OperatorNode.js'; import MathNode from '../math/MathNode.js'; class NormalNode extends Node { static GEOMETRY = 'geometry'; static LOCAL = 'local'; static VIEW = 'view'; static WORLD = 'world'; constructor( scope = NormalNode.LOCAL ) { super( 'vec3' ); this.scope = scope; } getHash( /*builder*/ ) { return `normal-${this.scope}`; } generate( builder ) { const scope = this.scope; let outputNode = null; if ( scope === NormalNode.GEOMETRY ) { outputNode = new AttributeNode( 'normal', 'vec3' ); } else if ( scope === NormalNode.LOCAL ) { outputNode = new VaryingNode( new NormalNode( NormalNode.GEOMETRY ) ); } else if ( scope === NormalNode.VIEW ) { const vertexNode = new OperatorNode( '*', new ModelNode( ModelNode.NORMAL_MATRIX ), new NormalNode( NormalNode.LOCAL ) ); outputNode = new MathNode( MathNode.NORMALIZE, new VaryingNode( vertexNode ) ); } else if ( scope === NormalNode.WORLD ) { // To use INVERSE_TRANSFORM_DIRECTION only inverse the param order like this: MathNode( ..., Vector, Matrix ); const vertexNode = new MathNode( MathNode.TRANSFORM_DIRECTION, new NormalNode( NormalNode.VIEW ), new CameraNode( CameraNode.VIEW_MATRIX ) ); outputNode = new MathNode( MathNode.NORMALIZE, new VaryingNode( vertexNode ) ); } return outputNode.build( builder, this.getNodeType( builder ) ); } serialize( data ) { super.serialize( data ); data.scope = this.scope; } deserialize( data ) { super.deserialize( data ); this.scope = data.scope; } } export default NormalNode;