import TextureNode from './TextureNode.js'; import UniformNode from '../core/UniformNode.js'; import ReflectVectorNode from './ReflectVectorNode.js'; import { negate, vec3, nodeObject } from '../shadernode/ShaderNodeBaseElements.js'; class CubeTextureNode extends TextureNode { constructor( value, uvNode = null, levelNode = null ) { super( value, uvNode, levelNode ); this.isCubeTextureNode = true; } getInputType( /*builder*/ ) { return 'cubeTexture'; } getConstructHash( builder ) { return `${ this.uuid } / ${ builder.context.environmentContext?.uuid || '' }`; } construct( builder ) { const properties = builder.getNodeProperties( this ); const uvNode = this.uvNode || builder.context.uvNode || new ReflectVectorNode(); let levelNode = this.levelNode || builder.context.levelNode; if ( levelNode?.isNode === true ) { const texture = this.value; levelNode = builder.context.levelShaderNode ? builder.context.levelShaderNode.call( { texture, levelNode }, builder ) : levelNode; } properties.uvNode = uvNode; properties.levelNode = levelNode; } generate( builder, output ) { const { uvNode, levelNode } = builder.getNodeProperties( this ); const texture = this.value; if ( ! texture || texture.isCubeTexture !== true ) { throw new Error( 'CubeTextureNode: Need a three.js cube texture.' ); } const textureProperty = UniformNode.prototype.generate.call( this, builder, 'cubeTexture' ); if ( output === 'sampler' ) { return textureProperty + '_sampler'; } else if ( builder.isReference( output ) ) { return textureProperty; } else { const nodeData = builder.getDataFromNode( this ); let snippet = nodeData.snippet; if ( snippet === undefined || builder.context.tempRead === false ) { const uvNodeObject = nodeObject( uvNode ); const cubeUV = vec3( negate( uvNodeObject.x ), uvNodeObject.yz ); const uvSnippet = cubeUV.build( builder, 'vec3' ); if ( levelNode ) { const levelSnippet = levelNode.build( builder, 'float' ); snippet = builder.getCubeTextureLevel( textureProperty, uvSnippet, levelSnippet ); } else { snippet = builder.getCubeTexture( textureProperty, uvSnippet ); } nodeData.snippet = snippet; } return builder.format( snippet, 'vec4', output ); } } } export default CubeTextureNode;