import Object3DNode from './Object3DNode.js'; class CameraNode extends Object3DNode { static PROJECTION_MATRIX = 'projectionMatrix'; constructor( scope = CameraNode.POSITION ) { super( scope ); } getNodeType( builder ) { const scope = this.scope; if ( scope === CameraNode.PROJECTION_MATRIX ) { return 'mat4'; } return super.getNodeType( builder ); } update( frame ) { const camera = frame.camera; const uniformNode = this._uniformNode; const scope = this.scope; if ( scope === CameraNode.PROJECTION_MATRIX ) { uniformNode.value = camera.projectionMatrix; } else if ( scope === CameraNode.VIEW_MATRIX ) { uniformNode.value = camera.matrixWorldInverse; } else { this.object3d = camera; super.update( frame ); } } generate( builder ) { const scope = this.scope; if ( scope === CameraNode.PROJECTION_MATRIX ) { this._uniformNode.nodeType = 'mat4'; } return super.generate( builder ); } } export default CameraNode;