import { ColorInput, SliderInput, LabelElement } from '../../libs/flow.module.js'; import { BaseNode } from '../core/BaseNode.js'; import { MeshBasicNodeMaterial } from 'three/nodes'; export class BasicMaterialEditor extends BaseNode { constructor() { const material = new MeshBasicNodeMaterial(); super( 'Basic Material', 1, material ); this.setWidth( 300 ); const color = new LabelElement( 'color' ).setInput( 3 ); const opacity = new LabelElement( 'opacity' ).setInput( 1 ); const position = new LabelElement( 'position' ).setInput( 3 ); color.add( new ColorInput( material.color.getHex() ).onChange( ( input ) => { material.color.setHex( input.getValue() ); } ) ); opacity.add( new SliderInput( material.opacity, 0, 1 ).onChange( ( input ) => { material.opacity = input.getValue(); this.updateTransparent(); } ) ); color.onConnect( () => this.update(), true ); opacity.onConnect( () => this.update(), true ); position.onConnect( () => this.update(), true ); this.add( color ) .add( opacity ) .add( position ); this.color = color; this.opacity = opacity; this.position = position; this.material = material; this.update(); } update() { const { material, color, opacity, position } = this; color.setEnabledInputs( ! color.getLinkedObject() ); opacity.setEnabledInputs( ! opacity.getLinkedObject() ); material.colorNode = color.getLinkedObject(); material.opacityNode = opacity.getLinkedObject() || null; material.positionNode = position.getLinkedObject() || null; material.dispose(); this.updateTransparent(); } updateTransparent() { const { material, opacity } = this; const transparent = opacity.getLinkedObject() || material.opacity < 1 ? true : false; const needsUpdate = transparent !== material.transparent; material.transparent = transparent; opacity.setIcon( material.transparent ? 'ti ti-layers-intersect' : 'ti ti-layers-subtract' ); if ( needsUpdate === true ) material.dispose(); } }