// https://wwwimages2.adobe.com/content/dam/acom/en/products/speedgrade/cc/pdfs/cube-lut-specification-1.0.pdf import { Loader, FileLoader, Vector3, DataTexture, Data3DTexture, UnsignedByteType, ClampToEdgeWrapping, LinearFilter, } from 'three'; export class LUTCubeLoader extends Loader { load( url, onLoad, onProgress, onError ) { const loader = new FileLoader( this.manager ); loader.setPath( this.path ); loader.setResponseType( 'text' ); loader.load( url, text => { try { onLoad( this.parse( text ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } this.manager.itemError( url ); } }, onProgress, onError ); } parse( str ) { // Remove empty lines and comments str = str .replace( /^#.*?(\n|\r)/gm, '' ) .replace( /^\s*?(\n|\r)/gm, '' ) .trim(); let title = null; let size = null; const domainMin = new Vector3( 0, 0, 0 ); const domainMax = new Vector3( 1, 1, 1 ); const lines = str.split( /[\n\r]+/g ); let data = null; let currIndex = 0; for ( let i = 0, l = lines.length; i < l; i ++ ) { const line = lines[ i ].trim(); const split = line.split( /\s/g ); switch ( split[ 0 ] ) { case 'TITLE': title = line.substring( 7, line.length - 1 ); break; case 'LUT_3D_SIZE': // TODO: A .CUBE LUT file specifies floating point values and could be represented with // more precision than can be captured with Uint8Array. const sizeToken = split[ 1 ]; size = parseFloat( sizeToken ); data = new Uint8Array( size * size * size * 4 ); break; case 'DOMAIN_MIN': domainMin.x = parseFloat( split[ 1 ] ); domainMin.y = parseFloat( split[ 2 ] ); domainMin.z = parseFloat( split[ 3 ] ); break; case 'DOMAIN_MAX': domainMax.x = parseFloat( split[ 1 ] ); domainMax.y = parseFloat( split[ 2 ] ); domainMax.z = parseFloat( split[ 3 ] ); break; default: const r = parseFloat( split[ 0 ] ); const g = parseFloat( split[ 1 ] ); const b = parseFloat( split[ 2 ] ); if ( r > 1.0 || r < 0.0 || g > 1.0 || g < 0.0 || b > 1.0 || b < 0.0 ) { throw new Error( 'LUTCubeLoader : Non normalized values not supported.' ); } data[ currIndex + 0 ] = r * 255; data[ currIndex + 1 ] = g * 255; data[ currIndex + 2 ] = b * 255; data[ currIndex + 3 ] = 255; currIndex += 4; } } const texture = new DataTexture(); texture.image.data = data; texture.image.width = size; texture.image.height = size * size; texture.type = UnsignedByteType; texture.magFilter = LinearFilter; texture.minFilter = LinearFilter; texture.wrapS = ClampToEdgeWrapping; texture.wrapT = ClampToEdgeWrapping; texture.generateMipmaps = false; texture.needsUpdate = true; const texture3D = new Data3DTexture(); texture3D.image.data = data; texture3D.image.width = size; texture3D.image.height = size; texture3D.image.depth = size; texture3D.type = UnsignedByteType; texture3D.magFilter = LinearFilter; texture3D.minFilter = LinearFilter; texture3D.wrapS = ClampToEdgeWrapping; texture3D.wrapT = ClampToEdgeWrapping; texture3D.wrapR = ClampToEdgeWrapping; texture3D.generateMipmaps = false; texture3D.needsUpdate = true; return { title, size, domainMin, domainMax, texture, texture3D, }; } }