import {oimo} from './OimoPhysics.js'; // dynamics export const World = oimo.dynamics.World; export const RigidBodyType = oimo.dynamics.rigidbody.RigidBodyType; export const RigidBodyConfig = oimo.dynamics.rigidbody.RigidBodyConfig; export const ShapeConfig = oimo.dynamics.rigidbody.ShapeConfig; export const RigidBody = oimo.dynamics.rigidbody.RigidBody; export const Shape = oimo.dynamics.rigidbody.Shape; export const SphericalJoint = oimo.dynamics.constraint.joint.SphericalJoint; export const RevoluteJointConfig = oimo.dynamics.constraint.joint.RevoluteJointConfig; export const UniversalJointConfig = oimo.dynamics.constraint.joint.UniversalJointConfig; export const CylindricalJoint = oimo.dynamics.constraint.joint.CylindricalJoint; export const PrismaticJoint = oimo.dynamics.constraint.joint.PrismaticJoint; export const PrismaticJointConfig = oimo.dynamics.constraint.joint.PrismaticJointConfig; export const RevoluteJoint = oimo.dynamics.constraint.joint.RevoluteJoint; export const RagdollJoint = oimo.dynamics.constraint.joint.RagdollJoint; export const CylindricalJointConfig = oimo.dynamics.constraint.joint.CylindricalJointConfig; export const SphericalJointConfig = oimo.dynamics.constraint.joint.SphericalJointConfig; export const RagdollJointConfig = oimo.dynamics.constraint.joint.RagdollJointConfig; export const SpringDamper = oimo.dynamics.constraint.joint.SpringDamper; export const TranslationalLimitMotor = oimo.dynamics.constraint.joint.TranslationalLimitMotor; export const RotationalLimitMotor = oimo.dynamics.constraint.joint.RotationalLimitMotor; export const UniversalJoint = oimo.dynamics.constraint.joint.UniversalJoint; // common export const Vec3 = oimo.common.Vec3; export const Quat = oimo.common.Quat; export const Mat3 = oimo.common.Mat3; export const MathUtil = oimo.common.MathUtil; export const Transform = oimo.common.Transform; // collision export const OCapsuleGeometry = oimo.collision.geometry.CapsuleGeometry; export const OConvexHullGeometry = oimo.collision.geometry.ConvexHullGeometry; export const OBoxGeometry = oimo.collision.geometry.BoxGeometry; export const OSphereGeometry = oimo.collision.geometry.SphereGeometry; export const OCylinderGeometry = oimo.collision.geometry.CylinderGeometry; export const OConeGeometry = oimo.collision.geometry.ConeGeometry; export const OGeometry = oimo.collision.geometry.Geometry; // callback export const RayCastClosest = oimo.dynamics.callback.RayCastClosest;