import { BackSide, BoxGeometry, Mesh, MeshLambertMaterial, MeshStandardMaterial, PointLight, Scene, } from 'three'; class DebugEnvironment extends Scene { constructor() { super(); const geometry = new BoxGeometry(); geometry.deleteAttribute( 'uv' ); const roomMaterial = new MeshStandardMaterial( { metalness: 0, side: BackSide } ); const room = new Mesh( geometry, roomMaterial ); room.scale.setScalar( 10 ); this.add( room ); const mainLight = new PointLight( 0xffffff, 50, 0, 2 ); this.add( mainLight ); const material1 = new MeshLambertMaterial( { color: 0xff0000, emissive: 0xffffff, emissiveIntensity: 10 } ); const light1 = new Mesh( geometry, material1 ); light1.position.set( - 5, 2, 0 ); light1.scale.set( 0.1, 1, 1 ); this.add( light1 ); const material2 = new MeshLambertMaterial( { color: 0x00ff00, emissive: 0xffffff, emissiveIntensity: 10 } ); const light2 = new Mesh( geometry, material2 ); light2.position.set( 0, 5, 0 ); light2.scale.set( 1, 0.1, 1 ); this.add( light2 ); const material3 = new MeshLambertMaterial( { color: 0x0000ff, emissive: 0xffffff, emissiveIntensity: 10 } ); const light3 = new Mesh( geometry, material3 ); light3.position.set( 2, 1, 5 ); light3.scale.set( 1.5, 2, 0.1 ); this.add( light3 ); } } export { DebugEnvironment };