( function () { class ConvexGeometry extends THREE.BufferGeometry { constructor( points = [] ) { super(); // buffers const vertices = []; const normals = []; if ( THREE.ConvexHull === undefined ) { console.error( 'THREE.ConvexGeometry: ConvexGeometry relies on THREE.ConvexHull' ); } const convexHull = new THREE.ConvexHull().setFromPoints( points ); // generate vertices and normals const faces = convexHull.faces; for ( let i = 0; i < faces.length; i ++ ) { const face = faces[ i ]; let edge = face.edge; // we move along a doubly-connected edge list to access all face points (see HalfEdge docs) do { const point = edge.head().point; vertices.push( point.x, point.y, point.z ); normals.push( face.normal.x, face.normal.y, face.normal.z ); edge = edge.next; } while ( edge !== face.edge ); } // build geometry this.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); this.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); } } THREE.ConvexGeometry = ConvexGeometry; } )();