import { Command } from '../Command.js'; import { Euler } from 'three'; /** * @param editor Editor * @param object THREE.Object3D * @param newRotation THREE.Euler * @param optionalOldRotation THREE.Euler * @constructor */ class SetRotationCommand extends Command { constructor( editor, object, newRotation, optionalOldRotation ) { super( editor ); this.type = 'SetRotationCommand'; this.name = 'Set Rotation'; this.updatable = true; this.object = object; if ( object !== undefined && newRotation !== undefined ) { this.oldRotation = object.rotation.clone(); this.newRotation = newRotation.clone(); } if ( optionalOldRotation !== undefined ) { this.oldRotation = optionalOldRotation.clone(); } } execute() { this.object.rotation.copy( this.newRotation ); this.object.updateMatrixWorld( true ); this.editor.signals.objectChanged.dispatch( this.object ); } undo() { this.object.rotation.copy( this.oldRotation ); this.object.updateMatrixWorld( true ); this.editor.signals.objectChanged.dispatch( this.object ); } update( command ) { this.newRotation.copy( command.newRotation ); } toJSON() { const output = super.toJSON( this ); output.objectUuid = this.object.uuid; output.oldRotation = this.oldRotation.toArray(); output.newRotation = this.newRotation.toArray(); return output; } fromJSON( json ) { super.fromJSON( json ); this.object = this.editor.objectByUuid( json.objectUuid ); this.oldRotation = new Euler().fromArray( json.oldRotation ); this.newRotation = new Euler().fromArray( json.newRotation ); } } export { SetRotationCommand };