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		[page:BufferGeometry] &rarr;

		<h1>[name]</h1>

		<p class="desc">Generate geometry representing a parametric surface.</p>

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		<h2>Code Example</h2>

		<code>
		const geometry = new THREE.ParametricGeometry( THREE.ParametricGeometries.klein, 25, 25 );
		const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
		const klein = new THREE.Mesh( geometry, material );
		scene.add( klein );
		</code>


		<h2>Constructor</h2>


		<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
		<p>
		func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and modifies a third [page:Vector3] argument. Default is a function that generates a curved plane surface.<br />
		slices — The count of slices to use for the parametric function. Default is *8*.<br />
		stacks — The count of stacks to use for the parametric function. Default is *8*.
		</p>

		<h2>Properties</h2>
		<p>See the base [page:BufferGeometry] class for common properties.</p>

		<h3>[property:Object parameters]</h3>
		<p>
		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
		</p>

		<h2>Methods</h2>
		<p>See the base [page:BufferGeometry] class for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ParametricGeometry.js examples/jsm/geometries/ParametricGeometry.js]
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