<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> [page:BufferGeometry] → <h1>[name]</h1> <p class="desc">Generate geometry representing a parametric surface.</p> <script> // iOS iframe auto-resize workaround if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) { const scene = document.getElementById( 'scene' ); scene.style.width = getComputedStyle( scene ).width; scene.style.height = getComputedStyle( scene ).height; scene.setAttribute( 'scrolling', 'no' ); } </script> <h2>Code Example</h2> <code> const geometry = new THREE.ParametricGeometry( THREE.ParametricGeometries.klein, 25, 25 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const klein = new THREE.Mesh( geometry, material ); scene.add( klein ); </code> <h2>Constructor</h2> <h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3> <p> func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and modifies a third [page:Vector3] argument. Default is a function that generates a curved plane surface.<br /> slices — The count of slices to use for the parametric function. Default is *8*.<br /> stacks — The count of stacks to use for the parametric function. Default is *8*. </p> <h2>Properties</h2> <p>See the base [page:BufferGeometry] class for common properties.</p> <h3>[property:Object parameters]</h3> <p> An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry. </p> <h2>Methods</h2> <p>See the base [page:BufferGeometry] class for common methods.</p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ParametricGeometry.js examples/jsm/geometries/ParametricGeometry.js] </p> </body> </html>