Creates an texture 2D array based on data in compressed form, for example from a [link:https://en.wikipedia.org/wiki/DirectDraw_Surface DDS] file.
For use with the [page:CompressedTextureLoader CompressedTextureLoader].
[page:Array mipmaps] -- The mipmaps array should contain objects with data, width and height. The mipmaps should be of the correct format and type.
[page:Number width] -- The width of the biggest mipmap.
[page:Number height] -- The height of the biggest mipmap.
[page:Number depth] -- The number of layers of the 2D array texture.
[page:Constant format] -- The format used in the mipmaps.
See [page:Textures ST3C Compressed Texture Formats],
[page:Textures PVRTC Compressed Texture Formats] and
[page:Textures ETC Compressed Texture Format] for other choices.
[page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType].
See [page:Textures type constants] for other choices.
This defines how the texture is wrapped in the depth direction.
The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
See the [page:Textures texture constants] page for details.
Read-only flag to check if a given object is of type [name].
See the base [page:CompressedTexture CompressedTexture] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]