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		[page:Object3D] &rarr;

		<h1>组([name])</h1>

		<p class="desc">
			它几乎和[page:Object3D Object3D]是相同的,其目的是使得组中对象在语法上的结构更加清晰。
		</p>

		<h2>代码示例</h2>

		<code>
		const geometry = new THREE.BoxGeometry( 1, 1, 1 );
		const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );

		const cubeA = new THREE.Mesh( geometry, material );
		cubeA.position.set( 100, 100, 0 );

		const cubeB = new THREE.Mesh( geometry, material );
		cubeB.position.set( -100, -100, 0 );

		//create a group and add the two cubes
		//These cubes can now be rotated / scaled etc as a group
		const group = new THREE.Group();
		group.add( cubeA );
		group.add( cubeB );

		scene.add( group );
		</code>


		<h2>构造器</h2>

		<h3>[name]( )</h3>

		<h2>属性</h2>
		<p>共有属性请参见其基类[page:Object3D]。</p>

		<h3>[property:Boolean isGroup]</h3>
		<p>
			Read-only flag to check if a given object is of type [name].
		</p>

		<h3>[property:String type]</h3>
		<p>一个字符串:“Group”。这个属性不应当被改变。</p>

		<h2>方法</h2>
		<p>共有方法请参见其基类[page:Object3D]。</p>

		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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