<!DOCTYPE html> <html lang="zh"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> [page:Object3D] → <h1>组([name])</h1> <p class="desc"> 它几乎和[page:Object3D Object3D]是相同的,其目的是使得组中对象在语法上的结构更加清晰。 </p> <h2>代码示例</h2> <code> const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} ); const cubeA = new THREE.Mesh( geometry, material ); cubeA.position.set( 100, 100, 0 ); const cubeB = new THREE.Mesh( geometry, material ); cubeB.position.set( -100, -100, 0 ); //create a group and add the two cubes //These cubes can now be rotated / scaled etc as a group const group = new THREE.Group(); group.add( cubeA ); group.add( cubeB ); scene.add( group ); </code> <h2>构造器</h2> <h3>[name]( )</h3> <h2>属性</h2> <p>共有属性请参见其基类[page:Object3D]。</p> <h3>[property:Boolean isGroup]</h3> <p> Read-only flag to check if a given object is of type [name]. </p> <h3>[property:String type]</h3> <p>一个字符串:“Group”。这个属性不应当被改变。</p> <h2>方法</h2> <p>共有方法请参见其基类[page:Object3D]。</p> <h2>源代码</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>