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		[page:CylinderGeometry] &rarr;

		<h1>圆锥缓冲几何体([name])</h1>

		<p class="desc">一个用于生成圆锥几何体的类。</p>

		<iframe id="scene" src="scenes/geometry-browser.html#ConeGeometry"></iframe>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			const scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>

		<h2>代码示例</h2>

		<code>const geometry = new THREE.ConeGeometry( 5, 20, 32 );
		const material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
		const cone = new THREE.Mesh( geometry, material );
		scene.add( cone );
		</code>

		<h2>构造器</h2>

		<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
		<p>
		radius — 圆锥底部的半径,默认值为1。<br />
		height — 圆锥的高度,默认值为1。<br />
		radialSegments —  圆锥侧面周围的分段数,默认为8。<br />
		heightSegments — 圆锥侧面沿着其高度的分段数,默认值为1。<br />
		openEnded — 一个Boolean值,指明该圆锥的底面是开放的还是封顶的。默认值为false,即其底面默认是封顶的。<br />
		thetaStart — 第一个分段的起始角度,默认为0。(three o'clock position)<br />
		thetaLength — 圆锥底面圆扇区的中心角,通常被称为“θ”(西塔)。默认值是2*Pi,这使其成为一个完整的圆锥。
		</p>

		<h2>属性</h2>
		<p>共有属性请参见其基类[page:CylinderGeometry]。</p>

		<h3>[property:Object parameters]</h3>
		<p>
				一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
		</p>

		<h2>方法(Methods)</h2>
		<p>共有方法请参见其基类[page:CylinderGeometry]。</p>

		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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