<!DOCTYPE html> <html lang="zh"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> [page:CylinderGeometry] → <h1>圆锥缓冲几何体([name])</h1> <p class="desc">一个用于生成圆锥几何体的类。</p> <iframe id="scene" src="scenes/geometry-browser.html#ConeGeometry"></iframe> <script> // iOS iframe auto-resize workaround if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) { const scene = document.getElementById( 'scene' ); scene.style.width = getComputedStyle( scene ).width; scene.style.height = getComputedStyle( scene ).height; scene.setAttribute( 'scrolling', 'no' ); } </script> <h2>代码示例</h2> <code>const geometry = new THREE.ConeGeometry( 5, 20, 32 ); const material = new THREE.MeshBasicMaterial( {color: 0xffff00} ); const cone = new THREE.Mesh( geometry, material ); scene.add( cone ); </code> <h2>构造器</h2> <h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3> <p> radius — 圆锥底部的半径,默认值为1。<br /> height — 圆锥的高度,默认值为1。<br /> radialSegments — 圆锥侧面周围的分段数,默认为8。<br /> heightSegments — 圆锥侧面沿着其高度的分段数,默认值为1。<br /> openEnded — 一个Boolean值,指明该圆锥的底面是开放的还是封顶的。默认值为false,即其底面默认是封顶的。<br /> thetaStart — 第一个分段的起始角度,默认为0。(three o'clock position)<br /> thetaLength — 圆锥底面圆扇区的中心角,通常被称为“θ”(西塔)。默认值是2*Pi,这使其成为一个完整的圆锥。 </p> <h2>属性</h2> <p>共有属性请参见其基类[page:CylinderGeometry]。</p> <h3>[property:Object parameters]</h3> <p> 一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。 </p> <h2>方法(Methods)</h2> <p>共有方法请参见其基类[page:CylinderGeometry]。</p> <h2>源代码</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>