<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> [page:Object3D] → <h1>[name]</h1> <p class="desc">Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras.</p> <h2>Constructor</h2> <h3>[name]()</h3> <p> Create a new scene object. </p> <h2>Properties</h2> <h3>[property:Object background]</h3> <p> Defines the background of the scene. Default is `null`. Valid inputs are: <ul> <li>A [page:Color] for defining a uniform colored background.</li> <li>A [page:Texture] for defining a (flat) textured background.</li> <li>Texture cubes ([page:CubeTexture]) or equirectangular textures for defining a skybox.</li> </ul> Note: Any camera related configurations like `zoom` or `view` are ignored. </p> <h3>[property:Float backgroundBlurriness]</h3> <p> Sets the blurriness of the background. Only influences environment maps assigned to [page:Scene.background]. Valid input is a float between *0* and *1*. Default is *0*. </p> <h3>[property:Float backgroundIntensity]</h3> <p> Attenuates the color of the background. Only applies to background textures. Default is *1*. </p> <h3>[property:Texture environment]</h3> <p> Sets the environment map for all physical materials in the scene. However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envMap]. Default is `null`. </p> <h3>[property:Fog fog]</h3> <p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is `null`.</p> <h3>[property:Boolean isScene]</h3> <p> Read-only flag to check if a given object is of type [name]. </p> <h3>[property:Material overrideMaterial]</h3> <p>Forces everything in the scene to be rendered with the defined material. Default is `null`.</p> <h2>Methods</h2> <h3>[method:Object toJSON]( [param:Object meta] )</h3> <p> meta -- object containing metadata such as textures or images for the scene.<br /> Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format]. </p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>