<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Object3D] &rarr;
		<h1>[name]</h1>

		<p class="desc">Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras.</p>


		<h2>Constructor</h2>


		<h3>[name]()</h3>
		<p>
		Create a new scene object.
		</p>


		<h2>Properties</h2>

		<h3>[property:Object background]</h3>
		<p>
			Defines the background of the scene. Default is `null`. Valid inputs are:
			<ul>
				<li>A [page:Color] for defining a uniform colored background.</li>
				<li>A [page:Texture] for defining a (flat) textured background.</li>
				<li>Texture cubes ([page:CubeTexture]) or equirectangular textures for defining a skybox.</li>
			</ul>
			Note: Any camera related configurations like `zoom` or `view` are ignored.
		</p>

		<h3>[property:Float backgroundBlurriness]</h3>
		<p>
			Sets the blurriness of the background. Only influences environment maps assigned to [page:Scene.background]. Valid input is a float between *0* and *1*. Default is *0*.
		</p>

		<h3>[property:Float backgroundIntensity]</h3>
		<p>
			Attenuates the color of the background. Only applies to background textures. Default is *1*.
		</p>

		<h3>[property:Texture environment]</h3>
		<p>
		Sets the environment map for all physical materials in the scene.
		However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envMap]. Default is `null`.
		</p>

		<h3>[property:Fog fog]</h3>

		<p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is `null`.</p>

		<h3>[property:Boolean isScene]</h3>
		<p>
			Read-only flag to check if a given object is of type [name].
		</p>

		<h3>[property:Material overrideMaterial]</h3>

		<p>Forces everything in the scene to be rendered with the defined material. Default is `null`.</p>

		<h2>Methods</h2>

		<h3>[method:Object toJSON]( [param:Object meta] )</h3>
		<p>
		meta -- object containing metadata such as textures or images for the scene.<br />
		Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>