<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> <h1>[name]</h1> <p class="desc">This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.</p> <h2>Constructor</h2> <h3>[name]( [param:Integer color], [param:Float near], [param:Float far] )</h3> <p>The color parameter is passed to the [page:Color] constructor to set the color property. Color can be a hexadecimal integer or a CSS-style string.</p> <h2>Properties</h2> <h3>[property:Boolean isFog]</h3> <p> Read-only flag to check if a given object is of type [name]. </p> <h3>[property:String name]</h3> <p>Optional name of the object (doesn't need to be unique). Default is an empty string.</p> <h3>[property:Color color]</h3> <p>Fog color. Example: If set to black, far away objects will be rendered black.</p> <h3>[property:Float near]</h3> <p>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</p> <p>Default is 1.</p> <h3>[property:Float far]</h3> <p>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</p> <p>Default is 1000.</p> <h2>Methods</h2> <h3>[method:Fog clone]()</h3> <p>Returns a new fog instance with the same parameters as this one.</p> <h3>[method:Object toJSON]()</h3> <p>Return fog data in JSON format.</p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>