<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> [page:Material] → <h1>[name]</h1> <p class="desc">A material for drawing wireframe-style geometries.</p> <h2>Code Example</h2> <code> const material = new THREE.LineBasicMaterial( { color: 0xffffff, linewidth: 1, linecap: 'round', //ignored by WebGLRenderer linejoin: 'round' //ignored by WebGLRenderer } ); </code> <h2>Examples</h2> <p> [example:webgl_buffergeometry_drawrange WebGL / buffergeometry / drawrange]<br /> [example:webgl_buffergeometry_lines WebGL / buffergeometry / lines]<br /> [example:webgl_buffergeometry_lines_indexed WebGL / buffergeometry / lines / indexed]<br /> [example:webgl_decals WebGL / decals]<br /> [example:webgl_geometry_nurbs WebGL / geometry / nurbs]<br /> [example:webgl_geometry_shapes WebGL / geometry / shapes]<br /> [example:webgl_geometry_spline_editor WebGL / geometry / spline / editor]<br /> [example:webgl_interactive_buffergeometry WebGL / interactive / buffergeometry]<br /> [example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter]<br /> [example:webgl_lines_colors WebGL / lines / colors]<br /> [example:webgl_lines_dashed WebGL / lines / dashed]<br /> [example:webgl_lines_sphere WebGL / lines / sphere]<br /> [example:webgl_materials WebGL / materials]<br /> [example:physics_ammo_rope physics / ammo / rope] </p> <h2>Constructor</h2> <h3>[name]( [param:Object parameters] )</h3> <p> [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from [page:Material]) can be passed in here.<br /><br /> The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal string and is `0xffffff` (white) by default. [page:Color.set]( color ) is called internally. </p> <h2>Properties</h2> <p>See the base [page:Material] class for common properties.</p> <h3>[property:Color color]</h3> <p>[page:Color] of the material, by default set to white (0xffffff).</p> <h3>[property:Boolean fog]</h3> <p>Whether the material is affected by fog. Default is `true`.</p> <h3>[property:Float linewidth]</h3> <p> Controls line thickness. Default is `1`.<br /><br /> Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile] with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will always be 1 regardless of the set value. </p> <h3>[property:String linecap]</h3> <p> Define appearance of line ends. Possible values are 'butt', 'round' and 'square'. Default is 'round'.<br /><br /> This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap] property and it is ignored by the [page:WebGLRenderer WebGL] renderer. </p> <h3>[property:String linejoin]</h3> <p> Define appearance of line joints. Possible values are 'round', 'bevel' and 'miter'. Default is 'round'. <br /><br /> This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineJoin 2D Canvas lineJoin] property and it is ignored by the [page:WebGLRenderer WebGL] renderer. </p> <h2>Methods</h2> <p>See the base [page:Material] class for common methods.</p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>