import { Command } from '../Command.js'; import { Vector3 } from 'three'; /** * @param editor Editor * @param object THREE.Object3D * @param newPosition THREE.Vector3 * @param optionalOldPosition THREE.Vector3 * @constructor */ class SetPositionCommand extends Command { constructor( editor, object, newPosition, optionalOldPosition ) { super( editor ); this.type = 'SetPositionCommand'; this.name = 'Set Position'; this.updatable = true; this.object = object; if ( object !== undefined && newPosition !== undefined ) { this.oldPosition = object.position.clone(); this.newPosition = newPosition.clone(); } if ( optionalOldPosition !== undefined ) { this.oldPosition = optionalOldPosition.clone(); } } execute() { this.object.position.copy( this.newPosition ); this.object.updateMatrixWorld( true ); this.editor.signals.objectChanged.dispatch( this.object ); } undo() { this.object.position.copy( this.oldPosition ); this.object.updateMatrixWorld( true ); this.editor.signals.objectChanged.dispatch( this.object ); } update( command ) { this.newPosition.copy( command.newPosition ); } toJSON() { const output = super.toJSON( this ); output.objectUuid = this.object.uuid; output.oldPosition = this.oldPosition.toArray(); output.newPosition = this.newPosition.toArray(); return output; } fromJSON( json ) { super.fromJSON( json ); this.object = this.editor.objectByUuid( json.objectUuid ); this.oldPosition = new Vector3().fromArray( json.oldPosition ); this.newPosition = new Vector3().fromArray( json.newPosition ); } } export { SetPositionCommand };