Creates a simulated lens flare that tracks a light. [name] can only be used when setting the `alpha` context parameter of [page:WebGLRenderer] to `true`.
		const light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
		const textureLoader = new THREE.TextureLoader();
		const textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
		const textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
		const textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
		const lensflare = new Lensflare();
		lensflare.addElement( new LensflareElement( textureFlare0, 512, 0 ) );
		lensflare.addElement( new LensflareElement( textureFlare1, 512, 0 ) );
		lensflare.addElement( new LensflareElement( textureFlare2, 60, 0.6 ) );
		light.add( lensflare );
		
		[example:webgl_lensflares WebGL / lensflares]
		[page:Texture texture] - THREE.Texture to use for the flare. 
		[page:Float size] - (optional) size in pixels 
		[page:Float distance] - (optional) (0-1) from light source (0 = at light source) 
		[page:Color color] - (optional) the [page:Color] of the lens flare
		
See the base [page:Mesh] class for common properties.
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/objects/Lensflare.js examples/jsm/objects/Lensflare.js]