RectAreaLight emits light uniformly across the face a rectangular plane. This light type can be
			used to simulate light sources such as bright windows or strip lighting.
			Important Notes:
			
const width = 10;
const height = 10;
const intensity = 1;
const rectLight = new THREE.RectAreaLight( 0xffffff, intensity,  width, height );
rectLight.position.set( 5, 5, 0 );
rectLight.lookAt( 0, 0, 0 );
scene.add( rectLight )
const rectLightHelper = new RectAreaLightHelper( rectLight );
rectLight.add( rectLightHelper );
		
		[example:webgl_lights_rectarealight WebGL / rectarealight ]
			[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).
			[page:Float intensity] - (optional) the light's intensity, or brightness. Default is 1.
			[page:Float width] - (optional) width of the light. Default is 10.
			[page:Float height] - (optional) height of the light. Default is 10.
			Creates a new [name].
		
See the base [page:Light Light] class for common properties.
The height of the light.
			The light's intensity. Default is `1`.
			In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, intensity is the luminance
			(brightness) of the light measured in nits (cd/m^2).
			Changing the intensity will also change the light's power.
		
Read-only flag to check if a given object is of type [name].
			The light's power.
			In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, power is the luminous
			power of the light measured in lumens (lm). 
			Changing the power will also change the light's intensity.
		
The width of the light.
See the base [page:Light Light] class for common methods.
Copies value of all the properties from the [page:RectAreaLight source] to this RectAreaLight.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]