import UniformNode from '../core/UniformNode.js'; import UVNode from './UVNode.js'; class TextureNode extends UniformNode { constructor( value, uvNode = new UVNode(), levelNode = null ) { super( value, 'vec4' ); this.isTextureNode = true; this.uvNode = uvNode; this.levelNode = levelNode; } getUniformHash( /*builder*/ ) { return this.value.uuid; } getInputType( /*builder*/ ) { return 'texture'; } generate( builder, output ) { const texture = this.value; if ( ! texture || texture.isTexture !== true ) { throw new Error( 'TextureNode: Need a three.js texture.' ); } const textureProperty = super.generate( builder, 'texture' ); if ( output === 'sampler' ) { return textureProperty + '_sampler'; } else if ( builder.isReference( output ) ) { return textureProperty; } else { const nodeData = builder.getDataFromNode( this ); let snippet = nodeData.snippet; if ( snippet === undefined ) { const uvSnippet = this.uvNode.build( builder, 'vec2' ); const levelNode = this.levelNode; if ( levelNode !== null ) { const levelSnippet = levelNode.build( builder, 'float' ); snippet = builder.getTextureLevel( textureProperty, uvSnippet, levelSnippet ); } else { snippet = builder.getTexture( textureProperty, uvSnippet ); } nodeData.snippet = snippet; } return builder.format( snippet, 'vec4', output ); } } serialize( data ) { super.serialize( data ); data.value = this.value.toJSON( data.meta ).uuid; } deserialize( data ) { super.deserialize( data ); this.value = data.meta.textures[ data.value ]; } } export default TextureNode;