Creates a cube texture made up of six images.
const loader = new THREE.CubeTextureLoader();
loader.setPath( 'textures/cube/pisa/' );
const textureCube = loader.load( [
'px.png', 'nx.png',
'py.png', 'ny.png',
'pz.png', 'nz.png'
] );
const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
CubeTexture is almost equivalent in functionality and usage to [page:Texture]. The only differences are that the images are an array of 6 images as opposed to a single image, and the mapping options are [page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]
See the base [page:Texture Texture] class for common properties.
If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU. Default is `false`.
Read-only flag to check if a given object is of type [name].
See the base [page:Texture Texture] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]