A loader for loading an [page:Image]. This is used internally by the [page:CubeTextureLoader], [page:ObjectLoader] and [page:TextureLoader].
// instantiate a loader
const loader = new THREE.ImageLoader();
// load a image resource
loader.load(
// resource URL
'textures/skyboxsun25degtest.png',
// onLoad callback
function ( image ) {
// use the image, e.g. draw part of it on a canvas
const canvas = document.createElement( 'canvas' );
const context = canvas.getContext( '2d' );
context.drawImage( image, 100, 100 );
},
// onProgress callback currently not supported
undefined,
// onError callback
function () {
console.error( 'An error happened.' );
}
);
Please note three.js r84 dropped support for ImageLoader progress events. For an ImageLoader that supports progress events, see [link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-275785639 this thread].
[example:webgl_loader_obj WebGL / loader / obj]
[example:webgl_shaders_ocean WebGL / shaders / ocean]
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
See the base [page:Loader] class for common properties.
See the base [page:Loader] class for common methods.
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].
[page:Function onProgress] (optional) — This callback function is currently not supported.
[page:Function onError] (optional) — Will be called when load errors.
Begin loading from url and return the [page:Image image] object that will contain the data.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]