A helper object to assist with visualizing a [page:Skeleton Skeleton]. The helper is rendered using a [page:LineBasicMaterial LineBasicMaterial].
const helper = new THREE.SkeletonHelper( skinnedMesh );
scene.add( helper );
[example:webgl_animation_skinning_blending WebGL / animation / skinning / blending]
[example:webgl_animation_skinning_morph WebGL / animation / skinning / morph]
[example:webgl_loader_bvh WebGL / loader / bvh ]
object -- Usually an instance of [page:SkinnedMesh]. However, any instance of [page:Object3D] can be used if it represents a hierarchy of [page:Bone Bone]s (via [page:Object3D.children]).
The list of bones that the helper renders as [page:Line Lines].
Read-only flag to check if a given object is of type [name].
The object passed in the constructor.
See the base [page:LineSegments] class for common methods.
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]