This displays a helper object consisting of a spherical [page:Mesh] for visualizing a [page:PointLight].
const pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
pointLight.position.set( 10, 10, 10 );
scene.add( pointLight );
const sphereSize = 1;
const pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
scene.add( pointLightHelper );
[example:webgl_helpers WebGL / helpers]
[page:PointLight light] -- The light to be visualized.
[page:Float sphereSize] -- (optional) The size of the sphere helper. Default is `1`.
[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
See the base [page:Mesh] class for common properties.
The [page:PointLight] that is being visualized.
Reference to the pointLight's [page:Object3D.matrixWorld matrixWorld].
See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is using the pointLight's [page:Object3D.matrixWorld matrixWorld].
The color parameter passed in the constructor. Default is `undefined`. If this is changed, the helper's color will update the next time [page:.update update] is called.
See the base [page:Mesh] class for common methods.
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
Updates the helper to match the position of the [page:.light].
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]