Create a smooth 2d cubic bezier curve, defined by a start point, endpoint and two control points.
const curve = new THREE.CubicBezierCurve(
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 15 ),
new THREE.Vector2( 20, 15 ),
new THREE.Vector2( 10, 0 )
);
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const curveObject = new THREE.Line( geometry, material );
[page:Vector2 v0] – The starting point.
[page:Vector2 v1] – The first control point.
[page:Vector2 v2] – The second control point.
[page:Vector2 v3] – The ending point.
See the base [page:Curve] class for common properties.
The starting point.
The first control point.
The second control point.
The ending point.
See the base [page:Curve] class for common Methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]