Create a smooth 3d spline curve from a series of points using the [link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom] algorithm.
//Create a closed wavey loop
const curve = new THREE.CatmullRomCurve3( [
new THREE.Vector3( -10, 0, 10 ),
new THREE.Vector3( -5, 5, 5 ),
new THREE.Vector3( 0, 0, 0 ),
new THREE.Vector3( 5, -5, 5 ),
new THREE.Vector3( 10, 0, 10 )
] );
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const curveObject = new THREE.Line( geometry, material );
[example:webgl_geometry_extrude_splines WebGL / geometry / extrude / splines]
points – An array of [page:Vector3] points
closed – Whether the curve is closed. Default is `false`.
curveType – Type of the curve. Default is `centripetal`.
tension – Tension of the curve. Default is `0.5`.
See the base [page:Curve] class for common properties.
The array of [page:Vector3] points that define the curve. It needs at least two entries.
The curve will loop back onto itself when this is true.
Possible values are `centripetal`, `chordal` and `catmullrom`.
When [page:.curveType] is `catmullrom`, defines catmullrom's tension.
See the base [page:Curve] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]