The [page:InterleavedBuffer InterleavedBuffer] instance passed in the constructor.
The value of [page:InterleavedBufferAttribute.data data].array.
The value of [page:InterleavedBufferAttribute.data data].count. If the buffer is storing a 3-component item (such as a position, normal, or color), then this will count the number of such items stored.
Read-only flag to check if a given object is of type [name].
How many values make up each item.
Optional name for this attribute instance. Default is an empty string.
Default is `false`. Setting this to `true` will send the entire interleaved buffer (not just the specific attribute data) to the GPU again.
Default is `false`.
The offset in the underlying array buffer where an item starts.
Applies matrix [page:Matrix4 m] to every Vector3 element of this InterleavedBufferAttribute.
Applies normal matrix [page:Matrix3 m] to every Vector3 element of this InterleavedBufferAttribute.
Applies matrix [page:Matrix4 m] to every Vector3 element of this InterleavedBufferAttribute, interpreting the elements as a direction vectors.
Returns the x component of the item at the given index.
Returns the y component of the item at the given index.
Returns the z component of the item at the given index.
Returns the w component of the item at the given index.
Sets the x component of the item at the given index.
Sets the y component of the item at the given index.
Sets the z component of the item at the given index.
Sets the w component of the item at the given index.
Sets the x and y components of the item at the given index.
Sets the x, y and z components of the item at the given index.
Sets the x, y, z and w components of the item at the given index.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]