import { Command } from '../Command.js'; import { SetUuidCommand } from './SetUuidCommand.js'; import { SetValueCommand } from './SetValueCommand.js'; import { AddObjectCommand } from './AddObjectCommand.js'; /** * @param editor Editor * @param scene containing children to import * @constructor */ class SetSceneCommand extends Command { constructor( editor, scene ) { super( editor ); this.type = 'SetSceneCommand'; this.name = 'Set Scene'; this.cmdArray = []; if ( scene !== undefined ) { this.cmdArray.push( new SetUuidCommand( this.editor, this.editor.scene, scene.uuid ) ); this.cmdArray.push( new SetValueCommand( this.editor, this.editor.scene, 'name', scene.name ) ); this.cmdArray.push( new SetValueCommand( this.editor, this.editor.scene, 'userData', JSON.parse( JSON.stringify( scene.userData ) ) ) ); while ( scene.children.length > 0 ) { const child = scene.children.pop(); this.cmdArray.push( new AddObjectCommand( this.editor, child ) ); } } } execute() { this.editor.signals.sceneGraphChanged.active = false; for ( let i = 0; i < this.cmdArray.length; i ++ ) { this.cmdArray[ i ].execute(); } this.editor.signals.sceneGraphChanged.active = true; this.editor.signals.sceneGraphChanged.dispatch(); } undo() { this.editor.signals.sceneGraphChanged.active = false; for ( let i = this.cmdArray.length - 1; i >= 0; i -- ) { this.cmdArray[ i ].undo(); } this.editor.signals.sceneGraphChanged.active = true; this.editor.signals.sceneGraphChanged.dispatch(); } toJSON() { const output = super.toJSON( this ); const cmds = []; for ( let i = 0; i < this.cmdArray.length; i ++ ) { cmds.push( this.cmdArray[ i ].toJSON() ); } output.cmds = cmds; return output; } fromJSON( json ) { super.fromJSON( json ); const cmds = json.cmds; for ( let i = 0; i < cmds.length; i ++ ) { const cmd = new window[ cmds[ i ].type ](); // creates a new object of type "json.type" cmd.fromJSON( cmds[ i ] ); this.cmdArray.push( cmd ); } } } export { SetSceneCommand };