import { Command } from '../Command.js'; /** * @param editor Editor * @param object THREE.Object3D * @param attributeName string * @param newMinValue number * @param newMaxValue number * @constructor */ class SetMaterialRangeCommand extends Command { constructor( editor, object, attributeName, newMinValue, newMaxValue, materialSlot ) { super( editor ); this.type = 'SetMaterialRangeCommand'; this.name = `Set Material.${attributeName}`; this.updatable = true; this.object = object; this.material = this.editor.getObjectMaterial( object, materialSlot ); this.oldRange = ( this.material !== undefined && this.material[ attributeName ] !== undefined ) ? [ ...this.material[ attributeName ] ] : undefined; this.newRange = [ newMinValue, newMaxValue ]; this.attributeName = attributeName; } execute() { this.material[ this.attributeName ] = [ ...this.newRange ]; this.material.needsUpdate = true; this.editor.signals.objectChanged.dispatch( this.object ); this.editor.signals.materialChanged.dispatch( this.material ); } undo() { this.material[ this.attributeName ] = [ ...this.oldRange ]; this.material.needsUpdate = true; this.editor.signals.objectChanged.dispatch( this.object ); this.editor.signals.materialChanged.dispatch( this.material ); } update( cmd ) { this.newRange = [ ...cmd.newRange ]; } toJSON() { const output = super.toJSON( this ); output.objectUuid = this.object.uuid; output.attributeName = this.attributeName; output.oldRange = [ ...this.oldRange ]; output.newRange = [ ...this.newRange ]; return output; } fromJSON( json ) { super.fromJSON( json ); this.attributeName = json.attributeName; this.oldRange = [ ...json.oldRange ]; this.newRange = [ ...json.newRange ]; this.object = this.editor.objectByUuid( json.objectUuid ); } } export { SetMaterialRangeCommand };