[page:Object3D] → [page:Audio] →

[name]

Cria um objeto de áudio posicional.

Utiliza a [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].

Exemplo de Código

// create an AudioListener and add it to the camera const listener = new THREE.AudioListener(); camera.add( listener ); // create the PositionalAudio object (passing in the listener) const sound = new THREE.PositionalAudio( listener ); // load a sound and set it as the PositionalAudio object's buffer const audioLoader = new THREE.AudioLoader(); audioLoader.load( 'sounds/song.ogg', function( buffer ) { sound.setBuffer( buffer ); sound.setRefDistance( 20 ); sound.play(); }); // create an object for the sound to play from const sphere = new THREE.SphereGeometry( 20, 32, 16 ); const material = new THREE.MeshPhongMaterial( { color: 0xff2200 } ); const mesh = new THREE.Mesh( sphere, material ); scene.add( mesh ); // finally add the sound to the mesh mesh.add( sound );

Exemplos

[example:webaudio_orientation webaudio / orientation ]
[example:webaudio_sandbox webaudio / sandbox ]
[example:webaudio_timing webaudio / timing ]

Construtor

[name]( [param:AudioListener listener] )

listener — (obrigatório) instância [page:AudioListener AudioListener].

Propriedades

Veja a classe [page:Audio Audio] para propriedades herdadas.

[property:PannerNode panner]

O [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode PannerNode] do PositionalAudio.

Métodos

Veja a classe [page:Audio Audio] para métodos herdados.

[method:PannerNode getOutput]()

Retorna o [page:PositionalAudio.panner panner].

[method:Float getRefDistance]()

Retorna o valor de [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].

[method:this setRefDistance]( [param:Float value] )

Configura o valor de [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].

[method:Float getRolloffFactor]()

Retorna o valor de [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].

[method:this setRolloffFactor]( [param:Float value] )

Configura o valor de [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].

[method:String getDistanceModel]()

Retorna o valor de [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].

[method:this setDistanceModel]( [param:String value] )

Configura o valor de [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].

[method:Float getMaxDistance]()

Retorna o valor de [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].

[method:this setMaxDistance]( [param:Float value] )

Configura o valor de [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].

[method:this setDirectionalCone]( [param:Float coneInnerAngle], [param:Float coneOuterAngle], [param:Float coneOuterGain] )

Este método pode ser usado para transformar um som omnidirecional em um som [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode direcional].

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]