[page:Curve] →

[name]

Create a smooth 2d spline curve from a series of points. Internally this uses [page:Interpolations.CatmullRom] to create the curve.

Code Example

// Create a sine-like wave const curve = new THREE.SplineCurve( [ new THREE.Vector2( -10, 0 ), new THREE.Vector2( -5, 5 ), new THREE.Vector2( 0, 0 ), new THREE.Vector2( 5, -5 ), new THREE.Vector2( 10, 0 ) ] ); const points = curve.getPoints( 50 ); const geometry = new THREE.BufferGeometry().setFromPoints( points ); const material = new THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to add to the scene const splineObject = new THREE.Line( geometry, material );

Constructor

[name]( [param:Array points] )

points – An array of [page:Vector2] points that define the curve.

Properties

See the base [page:Curve] class for common properties.

[property:Array points]

The array of [page:Vector2] points that define the curve.

Methods

See the base [page:Curve] class for common methods.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]