Create a AudioAnalyser object, which uses an [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode]
to analyse audio data.
This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
// create an AudioListener and add it to the camera
const listener = new THREE.AudioListener();
camera.add( listener );
// create an Audio source
const sound = new THREE.Audio( listener );
// load a sound and set it as the Audio object's buffer
const audioLoader = new THREE.AudioLoader();
audioLoader.load( 'sounds/ambient.ogg', function( buffer ) {
sound.setBuffer( buffer );
sound.setLoop(true);
sound.setVolume(0.5);
sound.play();
});
// create an AudioAnalyser, passing in the sound and desired fftSize
const analyser = new THREE.AudioAnalyser( sound, 32 );
// get the average frequency of the sound
const data = analyser.getAverageFrequency();
[example:webaudio_sandbox webaudio / sandbox ]
[example:webaudio_visualizer webaudio / visualizer ]
Create a new [page:AudioAnalyser AudioAnalyser].
An [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode] used to analyze audio.
A non-zero power of two up to 2048, representing the size of the FFT (Fast Fourier Transform) to be used to determine the frequency domain. See [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/fftSize this page] for details.
A Uint8Array with size determined by [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/frequencyBinCount analyser.frequencyBinCount] used to hold analysis data.
Uses the Web Audio's [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getByteFrequencyData getByteFrequencyData] method. See that page.
Get the average of the frequencies returned by the [page:AudioAnalyser.getFrequencyData getFrequencyData] method.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]