This holds a reference to a real property in the scene graph; used internally.
-- [page:Object3D rootNode]: -- path -- parsedPath (optional)
Create getter / setter pair for a property in the scene graph. Used internally by [page:PropertyBinding.getValue getValue] and [page:PropertyBinding.setValue setValue].
Unbind getter / setter pair for a property in the scene graph.
Create a new Composite PropertyBinding.
Create a new Composite PropertyBinding (if root is an [page:AnimationObjectGroup]) or PropertyBinding.
Matches strings in the following forms:
-- nodeName.property
-- nodeName.property[accessor]
-- nodeName.material.property[accessor]
-- uuid.property[accessor]
-- uuid.objectName[objectIndex].propertyName[propertyIndex]
-- parentName/nodeName.property
-- parentName/parentName/nodeName.property[index]
-- .bone[Armature.DEF_cog].position
-- scene:helium_balloon_model:helium_balloon_model.position
Find a node in a node tree or [page:Skeleton Skeleton].
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]