import Node from './Node.js'; import { NodeShaderStage } from './constants.js'; class VaryingNode extends Node { constructor( node, name = null ) { super(); this.node = node; this.name = name; } getHash( builder ) { return this.name || super.getHash( builder ); } getNodeType( builder ) { // VaryingNode is auto type return this.node.getNodeType( builder ); } generate( builder ) { const { name, node } = this; const type = this.getNodeType( builder ); const nodeVarying = builder.getVaryingFromNode( this, type ); // this property can be used to check if the varying can be optimized for a var nodeVarying.needsInterpolation ||= builder.shaderStage === 'fragment'; if ( name !== null ) { nodeVarying.name = name; } const propertyName = builder.getPropertyName( nodeVarying, NodeShaderStage.VERTEX ); // force node run in vertex stage builder.flowNodeFromShaderStage( NodeShaderStage.VERTEX, node, type, propertyName ); return builder.getPropertyName( nodeVarying ); } } export default VaryingNode;