As constantes de uso podem ser usadas para fornecer uma dica à API sobre como o atributo de buffer da geometria será usado para otimizar o desempenho.
		const geometry = new THREE.BufferGeometry();
		const positionAttribute = new THREE.BufferAttribute( array, 3 , false );
		positionAttribute.setUsage( THREE.DynamicDrawUsage );
		geometry.setAttribute( 'position', positionAttribute );
		
		[example:webgl_buffergeometry_drawrange materials / buffergeometry / drawrange ]
		THREE.StaticDrawUsage
		THREE.DynamicDrawUsage
		THREE.StreamDrawUsage
		THREE.StaticReadUsage
		THREE.DynamicReadUsage
		THREE.StreamReadUsage
		THREE.StaticCopyUsage
		THREE.DynamicCopyUsage
		THREE.StreamCopyUsage
		
		Para obter informações mais detalhadas sobre cada uma dessas constantes, consulte a documentação [link:https://www.khronos.org/opengl/wiki/Buffer_Object#Buffer_Object_Usage OpenGL].
		[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]