<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
    <title>Three.js - Voxel Geometry - Separate Cubes</title>
    <style>
    html, body {
        height: 100%;
        margin: 0;
    }
    #c {
        width: 100%;
        height: 100%;
        display: block;
    }
    </style>
  </head>
  <body>
    <canvas id="c"></canvas>
  </body>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>

<script type="importmap">
{
  "imports": {
    "three": "../../build/three.module.js",
    "three/addons/": "../../examples/jsm/"
  }
}
</script>

<script type="module">
import * as THREE from 'three';
import {OrbitControls} from 'three/addons/controls/OrbitControls.js';

function main() {
  const canvas = document.querySelector('#c');
  const renderer = new THREE.WebGLRenderer({canvas});

  const cellSize = 256;

  const fov = 75;
  const aspect = 2;  // the canvas default
  const near = 0.1;
  const far = 1000;
  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  camera.position.set(-cellSize * .3, cellSize * .8, -cellSize * .3);

  const controls = new OrbitControls(camera, canvas);
  controls.target.set(cellSize / 2, cellSize / 3, cellSize / 2);
  controls.update();

  const scene = new THREE.Scene();
  scene.background = new THREE.Color('lightblue');

  {
    const color = 0xFFFFFF;
    const intensity = 1;
    const light = new THREE.DirectionalLight(color, intensity);
    light.position.set(-1, 2, 4);
    scene.add(light);
  }

  const cell = new Uint8Array(cellSize * cellSize * cellSize);
  for (let y = 0; y < cellSize; ++y) {
    for (let z = 0; z < cellSize; ++z) {
      for (let x = 0; x < cellSize; ++x) {
        const height = (Math.sin(x / cellSize * Math.PI * 4) + Math.sin(z / cellSize * Math.PI * 6)) * 20 + cellSize / 2;
        if (height > y && height < y + 1) {
          const offset = y * cellSize * cellSize +
                       z * cellSize +
                       x;
          cell[offset] = 1;
        }
      }
    }
  }

  const geometry = new THREE.BoxGeometry(1, 1, 1);
  const material = new THREE.MeshPhongMaterial({color: 'green'});

  for (let y = 0; y < cellSize; ++y) {
    for (let z = 0; z < cellSize; ++z) {
      for (let x = 0; x < cellSize; ++x) {
        const offset = y * cellSize * cellSize +
                       z * cellSize +
                       x;
        const block = cell[offset];
        if (block) {
          const mesh = new THREE.Mesh(geometry, material);
          mesh.position.set(x, y, z);
          scene.add(mesh);
        }
      }
    }
  }

  function resizeRendererToDisplaySize(renderer) {
    const canvas = renderer.domElement;
    const width = canvas.clientWidth;
    const height = canvas.clientHeight;
    const needResize = canvas.width !== width || canvas.height !== height;
    if (needResize) {
      renderer.setSize(width, height, false);
    }
    return needResize;
  }

  let renderRequested = false;

  function render() {
    renderRequested = undefined;

    if (resizeRendererToDisplaySize(renderer)) {
      const canvas = renderer.domElement;
      camera.aspect = canvas.clientWidth / canvas.clientHeight;
      camera.updateProjectionMatrix();
    }

    controls.update();
    renderer.render(scene, camera);
  }
  render();

  function requestRenderIfNotRequested() {
    if (!renderRequested) {
      renderRequested = true;
      requestAnimationFrame(render);
    }
  }

  controls.addEventListener('change', requestRenderIfNotRequested);
  window.addEventListener('resize', requestRenderIfNotRequested);
}

main();
</script>
</html>