<!-- Licensed under a BSD license. See license.html for license --> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> <title>Three.js - Shadows - Spot Light w/CameraHelper</title> <style> html, body { margin: 0; height: 100%; } #c { width: 100%; height: 100%; display: block; } </style> </head> <body> <canvas id="c"></canvas> </body> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../../build/three.module.js", "three/addons/": "../../examples/jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import {OrbitControls} from 'three/addons/controls/OrbitControls.js'; import {GUI} from 'three/addons/libs/lil-gui.module.min.js'; function main() { const canvas = document.querySelector('#c'); const renderer = new THREE.WebGLRenderer({canvas}); renderer.shadowMap.enabled = true; const fov = 45; const aspect = 2; // the canvas default const near = 0.1; const far = 100; const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 10, 20); const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update(); const scene = new THREE.Scene(); scene.background = new THREE.Color('black'); { const planeSize = 40; const loader = new THREE.TextureLoader(); const texture = loader.load('resources/images/checker.png'); texture.wrapS = THREE.RepeatWrapping; texture.wrapT = THREE.RepeatWrapping; texture.magFilter = THREE.NearestFilter; const repeats = planeSize / 2; texture.repeat.set(repeats, repeats); const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshPhongMaterial({ map: texture, side: THREE.DoubleSide, }); const mesh = new THREE.Mesh(planeGeo, planeMat); mesh.receiveShadow = true; mesh.rotation.x = Math.PI * -.5; scene.add(mesh); } { const cubeSize = 4; const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize); const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'}); const mesh = new THREE.Mesh(cubeGeo, cubeMat); mesh.castShadow = true; mesh.receiveShadow = true; mesh.position.set(cubeSize + 1, cubeSize / 2, 0); scene.add(mesh); } { const sphereRadius = 3; const sphereWidthDivisions = 32; const sphereHeightDivisions = 16; const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'}); const mesh = new THREE.Mesh(sphereGeo, sphereMat); mesh.castShadow = true; mesh.receiveShadow = true; mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0); scene.add(mesh); } class ColorGUIHelper { constructor(object, prop) { this.object = object; this.prop = prop; } get value() { return `#${this.object[this.prop].getHexString()}`; } set value(hexString) { this.object[this.prop].set(hexString); } } function makeXYZGUI(gui, vector3, name, onChangeFn) { const folder = gui.addFolder(name); folder.add(vector3, 'x', -10, 10).onChange(onChangeFn); folder.add(vector3, 'y', 0, 10).onChange(onChangeFn); folder.add(vector3, 'z', -10, 10).onChange(onChangeFn); // folder.open(); } { const color = 0xFFFFFF; const intensity = 1; const light = new THREE.SpotLight(color, intensity); light.castShadow = true; light.position.set(0, 10, 0); light.target.position.set(-4, 0, -4); scene.add(light); scene.add(light.target); const cameraHelper = new THREE.CameraHelper(light.shadow.camera); scene.add(cameraHelper); function updateCamera() { // update the light target's matrixWorld because it's needed by the helper light.target.updateMatrixWorld(); // update the light's shadow camera's projection matrix light.shadow.camera.updateProjectionMatrix(); // and now update the camera helper we're using to show the light's shadow camera cameraHelper.update(); } updateCamera(); setTimeout(updateCamera); class MinMaxGUIHelper { constructor(obj, minProp, maxProp, minDif) { this.obj = obj; this.minProp = minProp; this.maxProp = maxProp; this.minDif = minDif; } get min() { return this.obj[this.minProp]; } set min(v) { this.obj[this.minProp] = v; this.obj[this.maxProp] = Math.max(this.obj[this.maxProp], v + this.minDif); } get max() { return this.obj[this.maxProp]; } set max(v) { this.obj[this.maxProp] = v; this.min = this.min; // this will call the min setter } } class DegRadHelper { constructor(obj, prop) { this.obj = obj; this.prop = prop; } get value() { return THREE.MathUtils.radToDeg(this.obj[this.prop]); } set value(v) { this.obj[this.prop] = THREE.MathUtils.degToRad(v); } } const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01); gui.add(light, 'distance', 0, 40).onChange(updateCamera); gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle').onChange(updateCamera); gui.add(light, 'penumbra', 0, 1, 0.01); { const folder = gui.addFolder('Shadow Camera'); folder.open(); const minMaxGUIHelper = new MinMaxGUIHelper(light.shadow.camera, 'near', 'far', 0.1); folder.add(minMaxGUIHelper, 'min', 0.1, 50, 0.1).name('near').onChange(updateCamera); folder.add(minMaxGUIHelper, 'max', 0.1, 50, 0.1).name('far').onChange(updateCamera); } makeXYZGUI(gui, light.position, 'position', updateCamera); makeXYZGUI(gui, light.target.position, 'target', updateCamera); } function resizeRendererToDisplaySize(renderer) { const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if (needResize) { renderer.setSize(width, height, false); } return needResize; } function render() { resizeRendererToDisplaySize(renderer); { const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); } renderer.render(scene, camera); requestAnimationFrame(render); } requestAnimationFrame(render); } main(); </script> </html>