<!-- Licensed under a BSD license. See license.html for license --> <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> <title>Three.js - Billboard Trees Static Billboards</title> <style> html, body { height: 100%; margin: 0; } #c { width: 100%; height: 100%; display: block; } </style> </head> <body> <canvas id="c"></canvas> </body> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../../build/three.module.js", "three/addons/": "../../examples/jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import {OrbitControls} from 'three/addons/controls/OrbitControls.js'; function main() { const canvas = document.querySelector('#c'); const renderer = new THREE.WebGLRenderer({canvas}); const fov = 75; const aspect = 2; // the canvas default const near = 0.1; const far = 1000; const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 2, 5); const controls = new OrbitControls(camera, canvas); controls.target.set(0, 2, 0); controls.minPolarAngle = 0; controls.maxPolarAngle = Math.PI / 2; controls.update(); const scene = new THREE.Scene(); function addLight(position) { const color = 0xFFFFFF; const intensity = 1; const light = new THREE.DirectionalLight(color, intensity); light.position.set(...position); scene.add(light); scene.add(light.target); } addLight([-3, 1, 1]); addLight([ 2, 1, .5]); const trunkRadius = .2; const trunkHeight = 1; const trunkRadialSegments = 12; const trunkGeometry = new THREE.CylinderGeometry( trunkRadius, trunkRadius, trunkHeight, trunkRadialSegments); const topRadius = trunkRadius * 4; const topHeight = trunkHeight * 2; const topSegments = 12; const topGeometry = new THREE.ConeGeometry( topRadius, topHeight, topSegments); const trunkMaterial = new THREE.MeshPhongMaterial({color: 'brown'}); const topMaterial = new THREE.MeshPhongMaterial({color: 'green'}); function makeTree(x, z) { const root = new THREE.Object3D(); const trunk = new THREE.Mesh(trunkGeometry, trunkMaterial); trunk.position.y = trunkHeight / 2; root.add(trunk); const top = new THREE.Mesh(topGeometry, topMaterial); top.position.y = trunkHeight + topHeight / 2; root.add(top); root.position.set(x, 0, z); scene.add(root); return root; } function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) { const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5; const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5); const distance = halfSizeToFitOnScreen / Math.tan(halfFovY); camera.position.copy(boxCenter); camera.position.z += distance; // pick some near and far values for the frustum that // will contain the box. camera.near = boxSize / 100; camera.far = boxSize * 100; camera.updateProjectionMatrix(); } function makeSpriteTexture(textureSize, obj) { const rt = new THREE.WebGLRenderTarget(textureSize, textureSize); const aspect = 1; // because the render target is square const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); scene.add(obj); // compute the box that contains obj const box = new THREE.Box3().setFromObject(obj); const boxSize = box.getSize(new THREE.Vector3()); const boxCenter = box.getCenter(new THREE.Vector3()); // set the camera to frame the box const fudge = 1.1; const size = Math.max(...boxSize.toArray()) * fudge; frameArea(size, size, boxCenter, camera); renderer.autoClear = false; renderer.setRenderTarget(rt); renderer.render(scene, camera); renderer.setRenderTarget(null); renderer.autoClear = true; scene.remove(obj); return { offset: boxCenter.multiplyScalar(fudge), scale: size, texture: rt.texture, }; } // make billboard texture const tree = makeTree(0, 0); const facadeSize = 64; const treeSpriteInfo = makeSpriteTexture(facadeSize, tree); function makeSprite(spriteInfo, x, z) { const {texture, offset, scale} = spriteInfo; const mat = new THREE.SpriteMaterial({ map: texture, transparent: true, }); const sprite = new THREE.Sprite(mat); scene.add(sprite); sprite.position.set( offset.x + x, offset.y, offset.z + z); sprite.scale.set(scale, scale, scale); } for (let z = -50; z <= 50; z += 10) { for (let x = -50; x <= 50; x += 10) { makeSprite(treeSpriteInfo, x, z); } } scene.background = new THREE.Color('lightblue'); { const size = 400; const geometry = new THREE.PlaneGeometry(size, size); const material = new THREE.MeshPhongMaterial({color: 'gray'}); const mesh = new THREE.Mesh(geometry, material); mesh.rotation.x = Math.PI * -0.5; scene.add(mesh); } function resizeRendererToDisplaySize(renderer) { const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if (needResize) { renderer.setSize(width, height, false); } return needResize; } function render() { if (resizeRendererToDisplaySize(renderer)) { const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); } renderer.render(scene, camera); requestAnimationFrame(render); } requestAnimationFrame(render); } main(); </script> </html>