[name] can be used to apply hierarchical 3D transformations to DOM elements
via the CSS3 [link:https://www.w3schools.com/cssref/css3_pr_transform.asp transform] property.
This renderer is particularly interesting if you want to apply 3D effects to a website without
canvas based rendering. It can also be used in order to combine DOM elements with WebGL
content.
There are, however, some important limitations:
[example:css3d_molecules molecules]
[example:css3d_orthographic orthographic camera]
[example:css3d_periodictable periodictable]
[example:css3d_sprites sprites]
[page:DOMElement element] - A [link:https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement HTMLElement] where the renderer appends its child-elements. This corresponds to the [page:CSS3DRenderer.domElement domElement] property below. If not passed in here, a new div element will be created.
A [link:https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement HTMLElement] where the renderer appends its child-elements.
This is automatically created by the renderer in the constructor (if not provided already).
Returns an object containing the width and height of the renderer.
Renders a [page:Scene scene] using a [page:PerspectiveCamera perspective camera].
Resizes the renderer to (width, height).
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/CSS3DRenderer.js examples/jsm/renderers/CSS3DRenderer.js]